Deploying your plugins, mods, and server configurations to a <a href="https://nodecraft.com/" target="_blank">Nodecraft</a> game server is simple with DeployHQ.

Nodecraft supports 35+ games including Minecraft, Rust, ARK, Valheim, and more. Their NodePanel provides SFTP and FTPS access for file management, which DeployHQ can connect to directly.

**Important:** Nodecraft uses FTPS on port **121** (not the standard port 21) and requires you to generate session credentials from the panel each time.

Firstly, you'll need to set up your DeployHQ project, then connect to your Nodecraft server.

## Setting up your project

Head to the **Projects** screen in DeployHQ, then click the **New Project** button to get started.

You'll be prompted to enter a name for your project, then select where your repository is hosted.

{screenshot: 9}

Next, click **Create project** and you'll be taken to a screen where you can log in with your repository hosting account to authorise access and then choose your repository.

* [Adding a Bitbucket repository](Article: #17)
* [Adding a Codebase repository](Article: #19)
* [Adding a GitHub repository](Article: #21)
* [Adding a GitLab repository](Article: #23)
* [Adding a repository manually](Article: #25)

## Setting up Nodecraft

Once you've configured your repository, you'll need to connect to your Nodecraft game server.

First, generate your FTP credentials in the NodePanel:

1. Log in to your <a href="https://nodecraft.com/" target="_blank">NodePanel</a>
2. Select your server
3. Go to the **Overview** page
4. Generate FTP credentials — note the hostname, port, username, and password

Nodecraft generates session-based credentials, so if your credentials expire, you may need to regenerate them and update the server settings in DeployHQ.

Head to **Servers & Groups** in DeployHQ, and click the **New Server** button. Choose **FTP** as the protocol, with **TLS/SSL** enabled.

Enter the following details:

- **Hostname**: The FTP hostname shown in your NodePanel
- **Username**: The generated FTP username
- **Password**: The generated FTP password
- **Port**: `121`

Then set the **Deployment path**. Common paths for game servers:

- **Minecraft plugins**: `/plugins/`
- **Minecraft mods**: `/mods/`
- **Server configuration**: `/` (root)
- **Rust plugins (uMod)**: `/oxide/plugins/`

Under **Deployment options**, you can enable automatic deployments and set a **Deployment subdirectory** if your repository has files in a subfolder.

Click **Create Server** to save, then proceed to your first deployment.

## Run your first deployment

By default, DeployHQ will upload your entire repository on the first deployment, since there's no previously deployed commit to compare against.

If your files are already on the server and up to date with the latest commit, you can skip that initial upload:

* [Don't deploy your whole repository on the first deployment](Article: #129)

Otherwise, follow this guide to start your first deployment — after the first run, only changed files will be uploaded:

* [Running your first deployment](Article: #43)

That's it! You've now set up automated deployments to your Nodecraft game server.

## Game Panel integration (coming soon)

DeployHQ is adding native <a href="https://www.deployhq.com/blog/game-panel-integration-deploy-game-server-from-git" target="_blank">Game Panel integration</a>, starting with Pterodactyl protocol support in beta. If your hosting provider uses Pterodactyl (or a fork like Pelican), you will soon be able to connect directly without manual SFTP/FTP configuration.

## Further reading

* Compile assets with the [Build pipeline](Article: #301)
* Prevent certain files from uploading using [Excluded files](https://www.deployhq.com/support/excluded-files)
* Keep sensitive config out of your repository using [Config files](Article: #47)
* Notify your team and integrate with other services via [Integrations](Article: #327)

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_Need help with your deployment? Check out our [documentation](https://www.deployhq.com/support) or [contact our support team](https://www.deployhq.com/contact) for assistance._
