Deploying your plugins, mods, and server configurations to a <a href="https://shockbyte.com/" target="_blank">Shockbyte</a> game server is simple with DeployHQ.

Shockbyte is a major game server hosting provider supporting Minecraft, ARK, Rust, and 20+ other games. By connecting DeployHQ to your Shockbyte server via SFTP, you can automatically deploy plugin updates, configuration changes, and mod files whenever you push to your Git repository.

Firstly, you'll need to set up your DeployHQ project, then connect to your Shockbyte server.

## Setting up your project

Head to the **Projects** screen in DeployHQ, then click the **New Project** button to get started.

You'll be prompted to enter a name for your project, then select where your repository is hosted.

{screenshot: 9}

Next, click **Create project** and you'll be taken to a screen where you can log in with your repository hosting account to authorise access and then choose your repository.

* [Adding a Bitbucket repository](Article: #17)
* [Adding a Codebase repository](Article: #19)
* [Adding a GitHub repository](Article: #21)
* [Adding a GitLab repository](Article: #23)
* [Adding a repository manually](Article: #25)

## Setting up Shockbyte

Once you've configured your repository, you'll need to connect to your Shockbyte game server.

First, find your SFTP credentials in the Shockbyte panel:

1. Log in to your <a href="https://shockbyte.com/" target="_blank">Shockbyte control panel</a>
2. Select your server
3. Navigate to **Files > SFTP Connect**
4. Note the hostname, port, and username displayed on this page
5. Your SFTP password is the same as your control panel password

Head to **Servers & Groups** in DeployHQ, and click the **New Server** button. Choose **SSH/SFTP** as the protocol.

Enter the following details:

- **Hostname**: The SFTP hostname shown in your Shockbyte panel
- **Username**: Your SFTP username (displayed on the SFTP Connect page)
- **Password**: Your control panel password
- **Port**: The port shown on the SFTP Connect page

Then set the **Deployment path**. Common paths for game servers:

- **Minecraft plugins**: `/plugins/`
- **Minecraft mods**: `/mods/`
- **Server configuration**: `/` (root — where `server.properties` lives)
- **Rust plugins (uMod)**: `/oxide/plugins/`
- **Rust config**: `/oxide/config/`

If your Git repository contains only plugins, set the deployment path to the plugins directory. If it contains your full server configuration, deploy to `/` (root).

Under **Deployment options**, you can enable automatic deployments and set a **Deployment subdirectory** if your repository has files in a subfolder.

Click **Create Server** to save, then proceed to your first deployment.

## Run your first deployment

By default, DeployHQ will upload your entire repository on the first deployment, since there's no previously deployed commit to compare against.

If your files are already on the server and up to date with the latest commit, you can skip that initial upload:

* [Don't deploy your whole repository on the first deployment](Article: #129)

Otherwise, follow this guide to start your first deployment — after the first run, only changed files will be uploaded:

* [Running your first deployment](Article: #43)

That's it! You've now set up automated deployments to your Shockbyte game server.

## Game Panel integration (coming soon)

DeployHQ is adding native <a href="https://www.deployhq.com/blog/game-panel-integration-deploy-game-server-from-git" target="_blank">Game Panel integration</a>, starting with Pterodactyl protocol support in beta. If your hosting provider uses Pterodactyl (or a fork like Pelican), you will soon be able to connect directly without manual SFTP/FTP configuration.

## Further reading

* Compile assets with the [Build pipeline](Article: #301)
* Prevent certain files from uploading using [Excluded files](https://www.deployhq.com/support/excluded-files)
* Keep sensitive config out of your repository using [Config files](Article: #47)
* Notify your team and integrate with other services via [Integrations](Article: #327)

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_Need help with your deployment? Check out our [documentation](https://www.deployhq.com/support) or [contact our support team](https://www.deployhq.com/contact) for assistance._
