Deploying to Nitrado via DeployHQ: Automated Game Server Deployment
Deploying your plugins, mods, and server configurations to a Nitrado game server is simple with DeployHQ.
Nitrado is one of the world's largest game server hosting providers, supporting 100+ games including Minecraft, ARK, Rust, DayZ, Valheim, and many more. By connecting DeployHQ to your Nitrado server via FTP, you can automatically deploy plugin updates, configuration changes, and mod files whenever you push to your Git repository.
Firstly, you'll need to set up your DeployHQ project, then connect to your Nitrado server.
Setting up your project
Head to the Projects screen in DeployHQ, then click the New Project button to get started.
You'll be prompted to enter a name for your project, then select where your repository is hosted.
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Next, click Create project and you'll be taken to a screen where you can log in with your repository hosting account to authorise access and then choose your repository.
- Adding a Bitbucket repository
- Adding a Codebase repository
- Adding a GitHub repository
- Adding a GitLab repository
- Adding a repository manually
Setting up Nitrado
Once you've configured your repository, you'll need to connect to your Nitrado game server.
First, find your FTP credentials in the Nitrado web interface:
- Log in to the Nitrado Web Interface
- Select your server
- Navigate to Settings > FTP Access in the left menu
- Note the FTP host, username (format:
ni9656244_2), and password
Head to Servers & Groups in DeployHQ, and click the New Server button. Choose FTP as the protocol (with TLS/SSL enabled if available).
Enter the following details:
- Hostname: The FTP host shown in the Nitrado settings
- Username: Your auto-generated Nitrado FTP username (e.g.,
ni9656244_2) - Password: Your FTP password
- Port:
21
Then set the Deployment path. The path structure depends on your game:
- Minecraft plugins:
/plugins/ - Minecraft mods:
/mods/ - Minecraft configuration:
/(root — whereserver.propertieslives) - ARK mods:
/ShooterGame/Content/Mods/ - ARK config:
/ShooterGame/Saved/Config/LinuxServer/ - Rust plugins (uMod):
/oxide/plugins/ - Rust config:
/oxide/config/
Under Deployment options, you can enable automatic deployments and set a Deployment subdirectory if your repository has files in a subfolder.
Click Create Server to save, then proceed to your first deployment.
Run your first deployment
By default, DeployHQ will upload your entire repository on the first deployment, since there's no previously deployed commit to compare against.
If your files are already on the server and up to date with the latest commit, you can skip that initial upload:
Otherwise, follow this guide to start your first deployment — after the first run, only changed files will be uploaded:
That's it! You've now set up automated deployments to your Nitrado game server.
Further reading
- Compile assets with the Build pipeline
- Prevent certain files from uploading using Excluded files
- Keep sensitive config out of your repository using Config files
- Notify your team and integrate with other services via Integrations
Need help with your deployment? Check out our documentation or contact our support team for assistance.