Deploying to Shockbyte via DeployHQ: Automated Game Server Deployment
Deploying your plugins, mods, and server configurations to a Shockbyte game server is simple with DeployHQ.
Shockbyte is a major game server hosting provider supporting Minecraft, ARK, Rust, and 20+ other games. By connecting DeployHQ to your Shockbyte server via SFTP, you can automatically deploy plugin updates, configuration changes, and mod files whenever you push to your Git repository.
Firstly, you'll need to set up your DeployHQ project, then connect to your Shockbyte server.
Setting up your project
Head to the Projects screen in DeployHQ, then click the New Project button to get started.
You'll be prompted to enter a name for your project, then select where your repository is hosted.
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Next, click Create project and you'll be taken to a screen where you can log in with your repository hosting account to authorise access and then choose your repository.
- Adding a Bitbucket repository
- Adding a Codebase repository
- Adding a GitHub repository
- Adding a GitLab repository
- Adding a repository manually
Setting up Shockbyte
Once you've configured your repository, you'll need to connect to your Shockbyte game server.
First, find your SFTP credentials in the Shockbyte panel:
- Log in to your Shockbyte control panel
- Select your server
- Navigate to Files > SFTP Connect
- Note the hostname, port, and username displayed on this page
- Your SFTP password is the same as your control panel password
Head to Servers & Groups in DeployHQ, and click the New Server button. Choose SSH/SFTP as the protocol.
Enter the following details:
- Hostname: The SFTP hostname shown in your Shockbyte panel
- Username: Your SFTP username (displayed on the SFTP Connect page)
- Password: Your control panel password
- Port: The port shown on the SFTP Connect page
Then set the Deployment path. Common paths for game servers:
- Minecraft plugins:
/plugins/ - Minecraft mods:
/mods/ - Server configuration:
/(root — whereserver.propertieslives) - Rust plugins (uMod):
/oxide/plugins/ - Rust config:
/oxide/config/
If your Git repository contains only plugins, set the deployment path to the plugins directory. If it contains your full server configuration, deploy to / (root).
Under Deployment options, you can enable automatic deployments and set a Deployment subdirectory if your repository has files in a subfolder.
Click Create Server to save, then proceed to your first deployment.
Run your first deployment
By default, DeployHQ will upload your entire repository on the first deployment, since there's no previously deployed commit to compare against.
If your files are already on the server and up to date with the latest commit, you can skip that initial upload:
Otherwise, follow this guide to start your first deployment — after the first run, only changed files will be uploaded:
That's it! You've now set up automated deployments to your Shockbyte game server.
Further reading
- Compile assets with the Build pipeline
- Prevent certain files from uploading using Excluded files
- Keep sensitive config out of your repository using Config files
- Notify your team and integrate with other services via Integrations
Need help with your deployment? Check out our documentation or contact our support team for assistance.